
Although the Xbox version is on the backward compatibility list for the Xbox 360, it suffers from slow downs and broken character sprites when played on the 360. The Dreamcast version is considered to be the most faithful conversion of the home console ports, likely due to the similarity between the Dreamcast and NAOMI arcade hardware. Ironically, the Dreamcast version is the closest of the six home console ports to the arcade version, and at the same time, it is the cheapest due to a higher number of copies produced. While these versions are merely uncommon, high demand has caused their prices to skyrocket both in stores and online. The PlayStation 2 and Xbox ports of this game saw limited production for the Xbox and PlayStation 2 due to Capcom losing the Marvel license. Capcom 2 was later ported to the Dreamcast, Xbox, PlayStation 2, Xbox 360 and PlayStation 3. It is mainly seen in this game in the backgrounds and system effects, as well as Abyss's sphere.
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It is the only game in the series to use the NAOMI system, which is used mostly for 3D games. The game also features 3 on 3 tag, compared to the 2 on 2 tag from previous games in the series. Changes were made to the air combo system and the button configuration was trimmed down to 4 main buttons and 2 assist buttons. With the (presumably) final installment of the series, Capcom simplified the engine so that it would be more accessible to casual players, in order to bring in new players, as interest in arcade fighting games had declined.

Capcom 2 or MvC2) is the fourth game of the Marvel vs.

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